GameCube is Nintendo's first video game console to access game
data through a disc rather than a cartridge.
uses a unique DVD format designed by Matsushita solely for
Nintendo. The 8-cm disc holds 1.5GBs of data and has elaborate
encryption scheme – one which Matsushita and Nintendo intend
to never be cracked. That's nearly 47 times the size of the
Zelda: The Ocarina of Time cartridge. Many would be quick
to heckle Nintendo for not choosing a normal DVD format that
would house 4.7GBs of data. It is true that Nintendo's choice
in media is quite a bit smaller than the PS2's, for instance,
but the truth is that developers don't realistically need
that much space. The Gamecube uses S3TC texture compression
and MuSyx for interactive sound, which eliminates some of
the need for filling up the DVDs with uncompressed data. As
well, the discs shouldn't be prohibitively expensive, so using
2 discs shouldn't pose a huge problem.
The good news is that Nintendo
didn't just get these tiny discs made to be stylish and protect
themselves from piracy. The discs actually stream data faster
than normal DVDs, so we'll see some reduction in load time
because of it. Given enough skill with managing the RAM, smart
developers shouldn't have too much trouble reducing the loading.