GBA
CONNECTION
Basic
Information...
Enter
Game Boy Advance. The portable will be able to hook up with
GameCube for optimal interactivity. Recently in a speech given
by Peter Main, Nintendo of America's Vice President of Sales,
he stated Game Boy Advance would be an "integral part of GameCube"
and that "...clearly you're going to see an interface between
the Game Boy Advance and GameCube that is more than happenstance
and doesn't require a mechanical device."
GameCube will
connect directly to the GBA in a plug-and-play manner. For instance,
users will potentially be able to use GBA to build character
experience and then transfer the character into full its full
3D counterpart on GameCube.
More Information...
At
Spaceworld 2001 Shigeru Miyamoto spent approximately ten minutes
showing off a few of Nintendo's ideas for creating games that
will incorporate the Game Boy Advance with the GameCube through
the use of the specialized link cable.
In the presentation,
Miyamoto opened up with a version of Koro Koro Kirby on the
GameCube. He showed the audience that a pink cartridge was inserted
in the Game Boy Advance -- the cartridge itself contained the
same motion sensor chip that's implemented in the Game Boy Color
game of the same name. By tipping the system every which way,
Miyamoto controlled a fully polygonal Kirby on the GameCube
in a level that looked completely ripped out of the GBC edition.
After
maneuvering Kirby up, down, and around a flat level, he sent
Kirby down a gutter and into a new part of the level -- Kirby
ended up off-screen, and an icon popped up informing the player
to look down at the Game Boy Advance screen to continue play.
After sending Kirby on a tilt-n-tumble on the Game Boy Advance,
Kirby was shot up out of the Game Boy Advance and back onto
the GameCube for the level's next portion. This flipflopping
went back and forth at least three times, showing that both
systems are necessary in getting through the game's worlds.
Later Miyamoto
revealed that the cartridge doesn't actually have the game program
on it. Instead, it's an almost completely blank cartridge, only
containing a good amount blank RAM, and the GameCube actually
sends the program over to the system via the link cable. He
mentioned that, since the Game Boy Advance has very limited
internal memory for the single cartridge multiplayer link and
the system connectivity, the Koro Koro Kirby cartridge could
be used by other developers in their games if they wanted to
use it.
The game, when
complete in 2002 will probably be marketed as a GameCube/Game
Boy Advance game, since the game can't work without either system
in place. In a chat with Perrin Kaplan (VP of Corporate Affairs
at Nintendo of America), she revealed that the company hasn't
finalized the company's plans for marketing such a package yet.
For
the next link demonstration, Miyamoto pulled up Animal Forest
Plus for GameCube. When the Game Boy Advance is connected, players
can send the character to a secret island that will take place
on the portable system. Contrary to what we first thought, a
Game Boy Advance cartridge is not needed to unlock these extra
features. The GBA acts almost like a key to open up the GCN
version's hidden goodies. It wasn't exactly clear what could
be done in the GBA mode, but Miyamoto showed off that custom
textures can be designed in a simple Mario Paint interface...which
can be sent back to the GameCube game and utilized wherever
these custom textures can be used (clothing, signs, wallpaper).
In the demo, Miyamoto created a flat four-color Mario face on
the Game Boy Advance, and then placed the face all over the
game...the character's clothes, all over a room's walls, and
on a sign in front of the character's house.
The
GameCube actually sends a tiny program to the GBA that players
can take with them...disconnecting from the GameCube entirely.
The tiny game fits completely into GBA system memory, and the
system can be put into "sleep mode" so that gamers won't waste
their batteries when they want to take a break. The unfortunate
thing is, if a player wants to play a different GBA game, it
will flush the system memory, and anything performed on the
miniprogram will be lost...unless all the changes were sent
back to the GameCube prior to the deletion.
Miyamoto hinted
at other uses for the Game Boy Advance to GameCube connectivity,
but these were the only two games that he used to demonstrate
the potential. All in all, the possibilities are incredible,
and we can't wait to see what else the two systems can do together.
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